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The video games are high-tech products designed as tools for digital entertainment. Despite the innovations or transformations, they have undergone since their origins in 1947, many scholars in the areas of Social Sciences and Humanities have rejected or ignored the possibility of studying video games, with disdain, having associated video games with idleness and puerility. However, the twenty-first century saw a renewal in historical reflection and new digital technology, video games included, which dealt with the topic in two fields of study called Historical Game Studies and Digital History, both fields with interesting proposals. The present paper points out some of their convergences and dilemmas, clarifying the current panorama of video games and their relationship with the discipline of history
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